One turn down and five great games each with interesting results. Apart from the plenary information made available to everyone below, each player received a private breifing of events in their campaign orbit. The table shows the raw points scores after ship repairs but before purchases and upgrades for turn 2. The limit is 200 points spent per turn and players can go into debt and spend the 200 if they wish.
End of Campaign turn 1
|
|
ADMIRAL/GENERAL
AT SEA
|
POINTS
|
Baert
|
260
|
De Ruyter
|
177.5
|
Barre
|
116
|
O’Brien
|
-17
|
Tocht
|
-179
|
This relates to decisions and aspects of their fleet management which impact on the campaign overall.
New missions will be detailed soon.
Meanwhile, here are some highlights from the previous five battles:
Barre's Challenge
This was never going to be a full scale battle as no state of war existed between France and England however, Barre's squadron came out decisively on top forcing the enemy to submit to the conditions imposed by the King for foreign vessels in the channel.
De Ruyter's Rescue
Great plan in challenging weather conditions and well executed. The English were unfortunate to lose the 4th rate Ruby but De Ruyter's ships pulled off an excellent circuit in and out against the wind with relatively minor damage to its assets.
Baert's Battle
Privateer Baert ended up involved in what was the most conventional sea battle of the turn. His fleet locked horns with a determined enemy and both suffered badly with the Dutch captain's ships coming out on top. Although the plunder mission was not particularly effective the result was overall very positive.
Tocht's Nightmare
This mission although attractive on paper to the Dutch proved the perils of splitting a force. The powerful Dutch squadron was picked off by inferior but concentrated forces.
O'Brien's Run
The Jacobite crews sweated at the oar to make their escape and were lucky to do so with the net result of ending the day with the same number of ships they started with albeit, not the same ones!
Here is the list of ships lost/captured during the campaign including those lost by 'The House' to players or vice versa.
Turn
|
Action
|
Ship lost
|
rate
|
nation
|
pts
|
Lost to
|
|
1
|
Gold Coast
|
Vixen
|
Brig
|
English
|
25
|
Rammed by Spiegel. Destroyed by friendly fire.
|
|
|
Gold Coast
|
Ruby
|
4th
|
English
|
90
|
Damaged by Utrecht, burned and abandoned.
|
|
|
North Sea
|
Pearl
|
5th
|
English
|
70
|
Sunk by fire from Baert’s flagship Maure.
|
|
|
North Sea
|
Beemster
|
Merch
|
Dutch
|
50
|
Captured by Jersey.
|
|
|
Plymouth
|
Oranje
|
Fireship
|
Dutch
|
30
|
Blew up.
|
|
|
Plymouth
|
De Zeven. Provincien
|
1st
|
Dutch
|
160
|
Damaged, boarded and captured by Portland.
|
|
|
Copenhagen
|
Derry
|
4th
|
Jacobite
|
90
|
Damaged, burned and abandoned.
|
|
|
Copenhagen
|
Oxford
|
4th
|
English
|
60
|
Captured by Derry, Sligo and Kinsale.
|
Points table at the beginning of Turn 2 with spends made for upgrades and purchases. Not all commanders decided to spend the full 200 points.
Beginning of Campaign turn 2
|
|
ADMIRAL/GENERAL
AT SEA
|
POINTS
|
Baert
|
60
|
Barre
|
46
|
De Ruyter
|
-12.5
|
O’Brien
|
-187
|
Tocht
|
-434
|